Where: Library, Computer Lab
Description
WebGL is an exciting new web standard for putting interactive real-time 3D content on the web. Using WebGL, developers can create web sites that leverage the compute capability of users' graphics cards (GPUs), to deliver maximally interactive experiences. WebGL provides a new way to deliver graphically rich applications using the proven low-friction, no-install web-delivery model. Browsers on mobile devices are beginning to support WebGL as well, which is important with mobile devices beginning to eclipse desktop and laptop computers. And it's not just for 3D content. People have built text-based applications around WebGL as well, simply because WebGL gives you the highest performance and finest-grained control over graphical displayBill Baxter
Bill Baxter's passion and enthusiasm for computer graphics began when he started making animations on his family's Apple ][ computer at age 11. He earned his Ph.D. in Computer Science from the University of North Carolina at Chapel Hill in 2004, with a dissertation on physically based techniques for interactive digital painting. He went on to work for OLM Digital, Inc. in Tokyo, where he researched and developed algorithms to make digital animations easier to create for both artists and non-artists. Bill also spent some time at Microsoft Research, working on digital painting and augmented reality applications. He is currently a software engineer for Google, working in the company's Seattle, Washington office. He is part of the team that created a new version of Google Maps based entirely on the new WebGL API standard.
No resources found.
No links found.